Download SynthEyes Camera Tracker 2011
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SynthEyes offers complete control over the tracking process for challenging shots, includingan efficient workflow for supervised trackers, combined automated/supervisedtracking, offset tracking, incremental solving, rolling-shutter compensation, a hard and soft path locking system, distance constraints for low-perspective shots, andcross-camera constraints for stereo.A solver phase system lets you set up complex solving strategies with a visual node-based approach (not in Intro version).You can set up a coordinate system with tracker constraints, camera constraints, an automated ground-plane-finding tool, by aligning to a mesh, a line-based single-frame alignment system, manually, or with some cool phase techniques. The ViewShift system allows you to do object removals, combine split takes, generate animated texture maps, and more.
SynthEyes 2011 offers a complete high-end feature set, including tracking, set reconstruction, stabilization, and motion capture. It handles camera tracking, object tracking, object tracking from reference meshes, camera+object tracking, multiple-shot tracking, tripod (nodal, 2.5-D) tracking, mixed tripod and translating shots, stereoscopic shots, nodal stereoscopic shots, zooms, lens distortion, light solving. It can handle shots of any resolutionDV, HD, film, IMAX, with 8-bit, 16-bit, or 32-bit float data, and can be used on shots with thousands of frames. A nifty feature simplifies and speeds tracking for green-screen shots. The image preprocessor can help remove grain, compression artifacts, off-centering, or varying lighting; improve low-contrast shots; or shoe-horn shots into available RAM for quicker handling.Textures can be extracted for a mesh from the image sequence, producing higher resolution and lower noise than any individual image.
SynthEyes offers complete control over the tracking process for challenging shots, including an efficient workflow for supervised trackers, combined automated/supervised tracking, offset tracking, incremental solving, a hard and soft path locking system, distance constraints for low-perspective shots, and cross-camera constraints for stereo. You can set up a coordinate system with tracker constraints, camera constraints, by aligning to a mesh, a line-based single-frame alignment system, or manually.
The initial 3D track creates trackers only in the area that the generated linear camera is looking at. We'd like to have more trackers throughout the 3D environment to use for reference when inserting objects; here we show how to get them using the Add Many dialog.
Here we show how to generate more zero-weighted trackers throughout the entire shot by auto-tracking it. This may necessitate some garbage-matte roto work to mask out the camera platform, but it can generate a nice distribution throughout the shot without much thought.
SynthEyes can export to Motion 3 as a 3-D scene. Not only cameras and trackers can be exported, but planes as well, which appear as Drop Zones in Motion. A special script in SynthEyes adjusts the aspect-ratio of planes in SynthEyes to simplify handling in Motion.
Stereoscopic shots do not normally require that the camera physically translate, since there are already two camera views. That is only the case, however, if there are many trackable features relatively nearby to the camera rig. If all the trackable features are far away, the same situation arises as with monocular cameras on a tripod: no depth information is available. This tutorial introduces such shots, showing how to track them. The tutorial also briefly reviews several methods of locating problematic trackers in stereoscopic shots.
Naturally, we'd all like the computed tracker and camera paths to be as smooth as possible, but different kinds of system noise make that impossible. A separate tutorial explains many of those causes, but this tutorial focuses on a new tracking approach that minimizes the amount of jitter, fine-tuning the automatic tracker paths using the supervised tracker with little effort.
When you work with a longer main shot and a shorter reference shot, it can be convenient to scrub them independently to different frame numbers, to facilitate linking the trackers from shot to shot. This tutorial shows how to do that, using a camera + perspective view.
Discusses tripod-type (nodal) shots. Notice how all the solved trackers are the same distance from the camera: in tripod mode, the distances can not be determined, but a 3-D insert can still be performed.
Output of the \"Exporting 360VR to After Effects's 3D Environment, for 2.5 D\" tutorial. This result shows the tracker planes, which continuously orient to the camera, with an anchor point BELOW and between the feet, ie Bottom Center in the roto'd image. Original: heavy-duty Benro monopod-mounted Insta360 Pro footage at 4K.
Shows the preparations to run the Rolling Shutter Analysis script: shooting, initial setup, auto-tracking, and tracker cleanup. This tutorial complements the separate overview tutorial, which talks about rolling shutter issues and shows results, and the python setup tutorial, which is necessary to be able to run the script. Requires SynthEyes versions AFTER 1511, or that you download the script and related materials from the Customer-Only area.
Shows how to precisely measure the amount of rolling shutter distortion created by a given camera (in a given shooting mode). This is a valuable performance measure of a camera, which is otherwise hard to obtain. This particular tutorial is an overview of rolling shutter and shows the method in operation and some results. This tutorial isn't intended to be particularly software-specific, per se. Other related tutorials show more detailed button-pushing steps, and the (python) setup required to use this method. Note that SynthEyes versions AFTER 1511 are required, or you can download the script and related material from the customer-only area of the website.
Since a stereoscopic shot has two cameras, any stereo shot is already a motion capture setup. While a standard moving-object track requires a half-dozen or more trackers on a rigid body, a stereoscopic motion capture setup works with any number of tracker pairs, as few as one, and they can all move independently on a flexible object or separate objects. This tutorial shows a motion-capture setup of a stereo shot.
When a scene contains multiple 3-D planar trackers, their fields of view must all agree, ie with the actual camera field of view, in order for everything to match up. This tutorial shows how to do this, and shows using the Export Preparation script twice to configure a 1 moving-camera + 2 moving-object planar setup, then shows it exported to Cinema 4D.
SynthEyes 2106 now offers tooltips and optionally, menus, script names, and user interface elements, in 25 languages. It also supports international Unicode UTF-8 characters in file, tracker, camera, mesh, etc names, and notes and file descriptions.
Shows how to quickly delete spurious trackers after auto-tracking using a slightly subtle feature of the tracker panel's Delete button. This is especially useful for 360VR shots, which may have spurious trackers on the camera mount or out in the sky.
This tutorial introduces the ViewShift system of SynthEyes, which leverages camera tracking data and 3D models to change the viewpoint of imagery to accomplish object removals, combining split takes, and animated texture map creation. Here we walk through the control panel on an example, removing a car from a shot under control of an animated spline. We also show illumination level compensation for higher-quality inserts. Imagery download: CarVS.zip
Offset tracking is a new feature in SynthEyes 2011 that allows difficult tracks to be performed using nearby easier tracks as a base. This is most useful when a track must be created for a corner moving over a rapidly-varying background. A tracker in the interior can serve as the base. This tutorial also shows using the Hi-pass filter option in the image preprocessor to make tracking easier on something changing rapidly in brightness.
A script for baking the animation of a camera for exporting. Original script is by Ryan Gilmore and can be foundhere. My only modification to the script is to limit the rotations between +180 and -180 degrees. Right-click the link above to download the script(save target as/save link as). Place the script in the Scripts folder, \"...\\Adobe\\Adobe After Effects CS3\\Support Files\\Scripts\", for easy access.
Lightwave collada prior to version 10.1 does not export the camera aspect ratio properly. It always exports a value of 1.0 The After Effects Collada importer uses this value when setting the After Effects camera's zoom value. This script is used to fix the camera zoom value inside After Effects. This fix is for cameras that don't have an animated field of view.; Right-click the link above to download the script(save target as/save link as). Place the script in the Scripts folder, \"...\\Adobe\\Adobe After Effects CS3\\Support Files\\Scripts\", for easy access.
Not really an After Effects script but a Visual Basic Script for creating a preview of the entire After Effects screen without skipping any frames and with all the symbols for lights, nulls and cameras being visible. This script was used to capture the image sequence used in the demo videos for the After Effects Collada Importer plugin. Right-click the link above and save to download.The script uses a free screen capture utility calledMWSnap.
The package consists of three scripts: an advanced exporter for Syntheyes, a Python script for Syntheyes that is able to create and update tools from a matchmove (camera, point cloud, planar trackers) and a small tool script for Fusion that sets up a Syntheyes project from a selected Loader. Syntheyes Pro 2013.11 or later required for the Python scripts. Readme included.The Fusion6 exporter is based on the Fusion5 script that ships with Syntheyes and has been upd